I had the opportunity and pleasure to take a look at a number of games this weekend, from an old Battle Royale game arriving on console for the first time, to a handful of indie games and the release of a new exclusive by Microsoft.
So I did what I always try to do when I have new(ish) games to play, I made content.
Please enjoy this five pack of PolyNerdic Play Tests.
Up first is the H1Z1 beta for PS4. Outside of this video I spent a fair bit of time with it and have to admit that it not only runs better than the Xbox version of PUBG. Ultimately I think I like the map (the one I’ve played) and pacing of PUBG better but the moment to moment action and gunplay of H1Z1 feels so much crisper. I’d like to mash the two games together to make a well rounded, fun Battle Royale game without Fortnite’s bullshit.
Next we have Bloodstained: Curse of the Moon, a $10 throwback to NES Castlevania (with a slight sprinkling of SNES bosses). I’m a couple levels further in than what is shown here and the game remains a satisfying, nostalgia fueled blast to play.
I always loved side scrolling beat ’em ups growing up so I knew the moment I saw Streets of Red that I was going to have to try it. I’ve played a lot of the classic games in the genre in recent years on Xbox and what not and find that having an unlimited supply of “quarters” makes the games very short since the difficulty is nullified by the ability to always continue. Streets of Red negates this and brings me back to the arcades of my youth where you inevitably were going to see a game over screen as SoR has permadeath.
Death Road to Canada is this wonderful mashup of zombie survival and road trip sim with pixel art graphic and a killer soundtrack. You play as an individual or duo trying to make it to the safety of Canada in the midst of a zombie apocalypse. One part text based adventure, one part survival game and it’s a whole lot of fun.
Speaking of zombies, Microsoft unleashed its latest exclusive onto the world last week with State of Decay 2. I’ve put a fair bit of time with the game and have to admit that I actually quite like it. It’s not going to be for everyone as the scavenging and community management stuff coupled with simplistic combat heavy reliance on survival mechanics (weapon degradation, fatigue, stamina, etc) could turn a lot of people away. Also the multiplayer is apparently very broken as of this writing, but as someone who plays solo I haven’t seen near the amount of bugs that I’ve been reading about.
There you have it, five brand new PolyNerdic Play Tests.
I hope you saw something in there that looks fun to you.