PolyNerdic Review: Star Wars: Battlefront 2

Over the last week or so there has been much said about Star Wars: Battlefront 2’s broken progression system built around loot crates, “star cards” and pay-to-win mechanics.

Unless you’ve been living under a rock you know doubt have seen at least an article or two about this debacle and the backlash against EA for their questionable design choices.

You may have even seen that on Friday, the day the game launched for those who refused to be duped into buying the $80 version of the game, EA backed off and removed the pay-to-win micro-transactions (temporarily) and gave the most corporate and soulless of apologizes stating that “this was never our intention” (author’s note: I call bullshit).

Given that they pulled the pay-to-win stuff out (but left all the loot boxes and such in) I felt compelled to pick the game up when I saw it in my local rental kiosk and give it a look.

And well, have you ever spent a weekend doing something and as Sunday night comes to a close you look back on the weekend wishing you had done something else?

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At least the world design and presentation were beautiful.

Before I move on and answer that question I feel it is imperative that I state that in order to tell you what is wrong with this game, specifically in regards to the campaign, I absolutely have to discuss details of the story that might be considered spoilers.

So I say again spoilers ahead.

This is your FINAL SPOILER WARNING!!!!

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Hask, Iden and Dell the Three Imperial Musketeers

I’m going to come straight out and say it.

Battlefront 2’s campaign is equal parts disappointing and underwhelming.

Remember back in the Spring when word broke that the campaign would have you playing on the side of the Empire?

Remember when they said we’d experience the Star Wars universe from a new perspective?

Remember this trailer?

Doesn’t that trailer look badass?

I for one thought the idea of playing as Iden Versio, an Imperial Special Forces operative, on a quest for vengeance after the destruction of the 2nd Death Star and death of the Emperor was a novel idea and looked like it could have been great fun.

It would be unlike anything we’ve ever gotten to experience, especially since the trailer shows a game that bridges the gap between Episodes 6 and 7, cover the 30 years or so between the two films with Iden stating a mere 11 seconds into the trailer that she’d waited all that time for revenge.

As a lifelong gamer and fan of Star Wars I thought that sounded like a fantastic place to set the story of the game.

So explain this….

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Yes that is in fact Iden Versio not waiting 30 years for vengeance and taking part in the construction of the First Order as the trailer implies but rather that is Ms. Versio in a Rebel Alliance helmet and do you want to guess what she’s flying?

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Yep that’s her X-wing.

So remember when Mark Thompson, Game Director at Motive Studios said “We wanted to create a campaign that told a story we haven’t seen before in Star Wars.  It was important for us to tell a new authentic story, one that gives players a brand-new perspective.  By putting players in the boots of an elite member of the Imperial forces, we can show them what the battle was like from the other side.  It was the idea of the explosion [that] the Death Star is seen as a victory.  That’s how it’s framed: a celebration.  But we wanted to turn that victory into a loss from the Imperials perspective.  We wanted the event to strengthen Versio’s belief and make her want to avenge her emperor.”?

Do you remember it being said that this game would present the “other side” of the conflict?

Where the hell did that story go?  Because it’s absolutely not in this game for more than 3 missions.

The first couple of levels of the game have you firmly in the Imperial camp, mercilessly gunning down Rebel troops on foot and blasting X-wings apart in space and the game feels very much like what it was promised to be.

You even see iconic moments like from the original trilogy such as the destruction of the 2nd Death Star from Iden’s perspective on the surface of the forest moon of Endor and prior to that the classic moment of Vader’s super star destroyer the Executor crashing.  These moments seemingly start building towards the story hinted at in that trailer posted a few paragraphs back.  Iden is pissed and seems hellbent on taking the fight to the Rebels.

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This might make a decent desktop though…

And then a poorly rendered Luke Skywalker shows up, you guide him (yes very early on the promise of “new perspective” is tossed out and you are given control of Luke F’ing Skywalker) through combat with Stormtroopers and small dog-sized alien beetles, awkwardly swinging a light saber and using force powers (the Frostbite engine is fantastic for rendering environments and shooting, not so much for lightsaber combat) until he runs into one of Iden’s companions, Dell Meeko, and they work together for the remainder of the level, looking for ancient Jedi artifacts.

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After this you control Iden again as she is sent to rescue an important Imperial politician during an attack on her home world Vardos.

Those dastardly Rebels killed her Emperor and now they are hellbent on destroying her home, why wouldn’t she be out for revenge after that?

Right?

But it’s not the Rebels attacking her home world is it?

No it’s Admiral Garrick Versio, Iden’s father, purging Vardos as “an example” of the Empire’s ruthlessness as the appropriate answer to the Empire’s defeat in the battle that destroyed the 2nd Death Star.

Make sense to you?  Because it sure as fuck doesn’t make sense to me.

I mean outside of being a contrived and forced plot point to push devoted Imperial special forces officer Iden Versio out of the Empire and into the arms of the Rebels.

And wouldn’t you know it that’s exactly what happens when Iden and Dell Meeko turn on Agent Hask and have to fight their way through their now former colleagues in order to escape the planet before the storms generated by the Imperial satellites destroy the planet.

From this point on the game loses all momentum and becomes a boring, by the numbers Star Wars story.  You meet Lando Calrissian (apparently voiced by Billy Dee Williams giving what feels like a very phoned in performance) and join the Rebels despite having gleefully murdered their friends and cohorts mere days before (a fact lampshaded by a poorly rendered Leia before she lets you join fully,).

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Iden laughably calls her killing of Leia’s people “unacceptable” in a way you would describe accidentally ordering someone the wrong kind of coffee.

You play as Leia, you play as Han, you play as Iden, you play as Lando and wrap things up as Iden again.

All the talk of the “new perspective” of seeing things as an Imperial officer was either completely and utter marketing bullshit or was focus tested out of the game (given the stories and rumors that came from Visceral’s closing about executives wanting to shoehorn more “familiar” elements to that canceled game I wouldn’t be surprised if it happened here too).

Regardless of why it is this way, the cliche nature of the story and been there before gameplay make the campaign a waste of time and not a whole lot of fun.  Sadly the one promise the game made and kept is the one about bridging the gap between the original trilogy and the current one as the epilogue of the game closes the loop by setting up episode 7’s opening moments with a sequence starring everyone’s favorite emo-wannabe-Vader.

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And best of all the game ends with what I call a Halo 2 ending, completely open-ended “non-ending ending” either baiting the hook for Battlefront 3 or story based DLC (because you know a game originally built around “recurrent spending hooks” such as a loot box based progression system and with pay-to-win mechanics wouldn’t be complete without locking the story’s ending behind more paid content).  You find out little factoids about Iden’s life since the final battle, you see someone she cares about get murdered by a villain with unfinished business and said villain even states he knows she’ll be coming for him now as he walks away.

Unsatisfying bullshit.

As for the multiplayer….I say again unsatisfying bullshit.

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At least it’s also pretty to look at. 

Even without the pay-to-win stuff the progression system is all kinds of broken and/or designed like shit.

You fight in a variety of scenarios that usually boil down to some variant of attack this point or defend that thing.  The starting guns all feel very underpowered, especially in the face of opponents that have leveled up star cards granting them damage resistance, sped up health-regeneration or improved abilities (better grenades, special attacks, etc).  Star cards are found in crates or can be crafted but I often found that even with the resources needed to improve my cards I often couldn’t because I didn’t have a high enough “card level”, a level that is only raised by having more cards for the class in question…I think?

The systems are poorly designed and a pain the ass to utilize.

Also leveling up your personal level for the opportunity to essentially pull the arm of a slot machine (get a random box of stuff) is not what I consider a proper progression system.  Nor is locking newer and better weapons behind “milestones” that require you to succeed with arguably shitty default weapons (again while facing off against opponents with amped up, card driven abilities).

Simply put the Call of Duty progression system that has been around since at least MW4 is far superior and should have been used here.

Map design is largely fantastic and frankly I find it said that such inferior gameplay is occurring on such gorgeously rendered maps.

Heroes have always been a part of the Battlefront experience and they return here but as I said earlier the Frostbite engine works great for shooting and not so much for lightsabers.  Han, Boba, Leia, etc all work better in the game’s engine than the awkward saber fights brought by Luke, Maul, Kylo, Rey, Yoda and Vader.  While the heroes feel powerful against the regular troopers the latter group also frequently look goofy as they gracelessly flail about the battlefield with their laser-swords trying to hit their prey.

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The dismayed, saddened and nonplussed faces shown here sum up the game nicely

As for bugs in the overall game I only experienced a few on the PS4 version.  I had to restart on mission when my droid froze after I killed the target I had sent it to shock.  This prevented me from using it to open a door, trapping me in an empty hallway with enemies staring at me through the door’s viewport.  The rest were comical graphical hiccups involving hilarious rag dolling of enemy soldiers.  Thankfully I did not have the experience others have, such as not being able to do damage outside of using a special attack or having my protagonist float into the ceiling of the environment but videos do exist.

Final Verdict: 3 out of 10.  Battlefront 2 is a beautiful looking game with fantastic sound design wrapped around gameplay systems that don’t work and a story that falls flat on its face by failing to deliver what was promised, instead offering a disjointed, rushed and unsatisfying story in its place.

Even without the hated pay-to-win mechanics, which I need to remind you EA has stated they will reimplement at a later date once they’ve “looked at it” some more, Battlefront 2 fails and fails hard.

If you can only buy one multiplayer FPS game this winter, buy Call of Duty: WW2.  If you can buy two multiplayer FPS games this winter…well hell buy two copies of Call of Duty: WW2.  I was not a huge fan of that game either but at least it had an enjoyable multiplayer that as of now did not have pay-to-win mechanics looming over it.

As I said near the beginning of this, I seriously wish I had spent my weekend playing almost anything other than this but I had to know for myself.

Let my folly guide you to better decisions.

Stay away from Battlefront 2.

Stay far, far away.

-Shad (@PolyNerdic)

 

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The Week that Was in Nerd Culture: The OrNERDnary Podcast #24

No major topic this week folks so I ramble for about an hour about all the things I found interesting in the week that was in nerd culture.

Within you’ll hear discussions of the following:
-The Rock’s Rampage movie gets a trailer
-Justice League is out now
-Is Ben Affleck backing out of The Batman
-My review Call of Duty: World War 2 is up on PolyNerdic.com
-Wonder Woman 2 gets a release date
-Horzion Zero Dawn’s DLC entitled The Frozen Wilds is very good
-Battlefront 2 sets the internet on fire and EA temporarily backs down

Listen, enjoy and join the conversation with the “Ask PolyNerdic” link right here (or at the top of the page).

-Shad (@PolyNerdic)
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Not to Pile on EA Today but Need for Speed: Payback has Issues

Again just like my previous post I haven’t played the new Need for Speed:Payback but I’m even more happy to have not had to experience the mess that the game reportedly is.

Since I can’t give you my own words I’ll first give you Angry Joe’s words (spoiler: the video displays a 2/10 score).

For a longer video with less shouting and a longer look at how bad the game is here is Giant Bomb’s Quick Look.

So there you have it, another EA game with cards and loot boxes and broken progression that feels more like a slot machine than a video game…oh and bad campaigns.

2017 started so strong with excellent games like Nier, Horizon Zero Dawn, Breath of the Wild, Resident Evil 7 and a shitload of indie titles that blow this Triple-A grade BS out of the water.

EA leading the charge to fully ruin video games by making them essentially interactive slot machines.

Hopefully nobody buys these atrociously designed games and this shit stops soon.

-Shad (@PolyNerdic)

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EA’s Greed Botches Battlefront 2

So I haven’t played it yet but I’ve been keeping a close eye on the developments of EA’s latest attempt at making a premium, Triple-A version of a free to play mobile game and it’s all came to a head now that the game has launched.

Since I haven’t played it but I still wanted to put this out there here is Game Informer’s score.

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And you you want to read Andrew Reiner’s review you can do so here.

Lastly I wanted to throw out another brilliant opinion piece by Jim Sterling that largely recaps the avarice displayed by EA here, such as the initial decision to make characters like Luke Skywalker and Darth Vader, you know the totally not at all fan favorites they are, so expensive that you could either grind for 40 hours to get them or always pay real world money for “crystals” to buy them with (EA has since cut prices by 75% but multiple accounts have shown that they also scaled back rewards as well…still pushing for you to open your wallet again).

Enough of me, check out Jim Sterling’s take for a real enjoyable tearing down of this nonsense.

-Shad (@PolyNerdic)

 

 

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PolyNerdic Review: Call of Duty: WW2

It may come as a surprise to hear this but a new Call of Duty game came out a little more than a week ago.

Shocking, I know.

This little known title is also moving units out the door, selling $500 million in its opening three days, reportedly twice the sales the previous installment Call of Duty: Infinite Warfare over the same amount of time (a much better comparison of sale figures than Activision’s own foolish comparison between their new game and the opening weekends of Thor: Ragnarok and Wonder Woman combined…because you know a $59.99 retail priced game is EXACTLY the same thing as a movie ticket, average price in America being something close to $9.00).

Ill-framed sales comparisons aside, I was very interested in getting my hands on this game.  Last year, despite comparatively poor sales numbers, I quite enjoyed Infinite Warfare labeling it one of my favorite single player campaigns of 2016 and putting it #5 on my top ten games of 2016 list as well.  In my opinion it was the best Call of Duty since the original Black Ops.

Coming off the heels of that excellent, completely under appreciated game and having enjoyed my experiences in the “Open Beta” a few weeks back I was all but pacing back and forth waiting to see what was in store for the return to the roots of the series, World War 2.

Well I’ve spent the last two days with it and…well…I miss Ethan (E3N) and my spaceship.

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I was on the edge of my seat anticipating the D-Day beach landing.  Unfortunately the moment the action started the game couldn’t live up to the feeling of waiting for it to start.

As the title blatantly states, Call of Duty:WW2 takes us away from the near to far future battles of recent titles and brings us back to the European theater of World War 2.  When I heard this I was very excited to see Activision leaving behind the jetpacks, wall running (or wall-plodding as I called it since it moved so sluggishly compared to the excellent mobility in Titanfall 2), robots, super powers and Sci-Fi weaponry in favor of more realistic and (hopefully) historically accurate combat.

After having my emotions manipulated by the excellent story telling of the previous game I was looking forward to experiencing the same emotional rollercoaster against the background of a truly world altering war.

Maybe the bar was set too high by the previous game or maybe I expected too much but the campaign of Call of Duty: WW2 falls well short of my expectations, delivering a stale, by the numbers to the point of being cliche story aping the best parts of excellent WW2 narratives like Band of Brothers or Saving Private Ryan but failing to resonate in the same way they do.

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What it lacks in emotional impact it has in explosions.

The story focuses on Private First Class Ronald Daniels, a young man from Texas who is given the trope of longing for his beautiful young girlfriend/fiancé/wife (I don’t recall the nature of their relationship being spelled out in detail) and their potential post war life together and dreaming about an important event with his older brother from years ago…and that is about all the characterization we are given.  That’s right, the main character is a guy from Texas who loves a woman he hopes is waiting for him and his buddies tease him about her and he sometimes recalls an event with his brother…that is how well defined he is.

It’s 2017 and apparently “I’m from Texas” counts as backstory.

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But…there are explosions!

His buddies also come from standard war story tropes:  Zussman the wise-cracking hustler who also happens to be Jewish, Stiles the bookish looking, college educated war photographer and Aiello the tough guy with a “casually racist” nature (who is “redeemed” later on by a handshake with and a kind word for an African-American solider who joins the plot late).

The four of them are led by Sergeant Pierson (played by Josh Duhamel), the typical hard as nails asshole NCO.  Pierson’s nature is laid on so thick and a tragic past battle is referenced so many times that you’ll likely figure out the reasoning for his attitude long before it is finally explained.  Pierson answers directly to Lieutenant Turner, a much more likable leader who predictably butts heads with Pierson throughout the campaign.

The campaign takes this crew of essentially stock characters and drags them through a buy the numbers “story” that more or less just checks off the boxes you’d expect in a Call of Duty (or just about any Triple-A shooter) with WW2 specific additions mixed in.

Normandy invasion? Check and not a particularly gripping take on the historically significant battle at that.  There is a surprisingly fun Battle of the Bulge level later on in the game though, well if you take out the…

Poorly done aerial battle? Uh-huh, including what appears to be “assisted” flying when you lock in and the Luftwaffe fighters are maneuvering to escape your gunfire.

Tank section? You betcha, including pain in the ass “you have to get behind them because your shots bounce off their frontal armor but they can destroy you no matter where they hit you” mechanics.

Equally poorly done driving sequences? Yep, including one that ends in an absolutely absurd train crash that goes on about a minute too long and had me laughing out loud while it happened.

Forced stealth sections?  Borrowing directly from the least exciting or fun parts of Battlefield 1, there are a handful of missions that require sneaking around for success, including one that no matter how much effort you put into sneaking eventually your NPC partners get spotted to trigger a battle that leads into the aforementioned chase sequence.

Quick time events? Unfortunately, several of them.

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Get ready to mash those buttons just like your great-grandparents did.

Sniping sections, vehicle mounted turrets, taking on a tank as an infantry soldier, AA gun usage, hiding behind cover to heal, artillery strikes, dire situations that turn around just before you are killed?  Yep all of the above, all the things you expect from a Call of Duty are here and accounted for.

Well hold on…”hiding behind cover to heal” that’s actually something they attempted to get “innovative” with this year and they removed it from the game in favor of med-packs.

Yes, med-packs.

Here me out though, what if instead of purely scattering them around the level (don’t worry there are a few sprinkled here and there…they aren’t crazy after all) what if you had to ask a member of your squad for them.

Isn’t that great?

You have to run down your AI squadmate and hit a button prompt mid-combat so he can toss a back.

Sounds great right?

How about if it operates on a cool down too?  Wouldn’t that be fantastic?

That’s right health packs, ammo, grenades, marking enemies for a brief moment and artillery strikes are all things that you have to ask your squadmates for.

In the heat of battle.

While the AI often makes them run away from you, making you chase them…often exposing you to enemy fire and therefore the death you were trying desperately to avoid when you asked for health.

I mean it’s a game about being brothers in arms so why not make your buddies more than just a battlefield annoyance (like when they run into your line of sight as you are shooting and you “fail” because “friendly fire won’t be tolerated” as the enemy can shoot your main buddies all day long but only your bullets can kill them).

Another similar good idea on paper but not in practice are the “heroic moments” that either have you save a buddy locked in a life or death grapple with a Nazi or ask you to pull a random wounded soldier into cover.  The former is annoying but passable but the latter frequently doesn’t work right getting you stuck on the geometry of the level while you take bullets until you die while unable to defend yourself or bugs out entirely.

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I may have gotten hung up on the environment but unlike this fella I believe in the natural order and don’t thumb my nose at gravity.

There is no other way to say it so I’ll not waste any more time trying to cleverly break it down, the campaign is not good.  It’s not horrible but it’s far from fun or entertaining.  It completely lacks the emotionally gravity it tries so hard for.  I felt nothing for my crew, except maybe irritation at Pierson for most of the game (and respect once I figured things out) and disgust at how one dimensional Aiello was as the “look how racist they were in the 1940s” guy who “sees the light” and all is seemingly forgiven because he apologizes.  When various guys are in danger I didn’t feel a distinct tug on my heartstrings which is an utter failure of the writing.

Comparatively speaking I frequently felt sad at moments of heroic sacrifice doing the previous year’s campaign, going so far as to shed a few tears during the ending.

Simply put last year they nailed the emotional impact of war in a game about space warfare with a robotic buddy named Ethan and in a game about a very real, very dark, very emotional, very real war they dropped the ball.  I am not being the least bit hyperbolic when I say this game was never better than it was when we were riding the Higgins Boats approaching the beaches of Normandy.  My hair was standing on end and my skin was covered in goosebumps as I anticipated the charnel house that I new the characters were about to step into.  Once the action started that mixture of dread and anticipation disappeared and I settled in for a dull and uninspired ride.

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Even the concentration camp level near the end was largely devoid of impact…coming across as less emotional than even a museum exhibit.

But what about the multiplayer?

The multiplayer is actually alright.  This is the one place where the lack of future tech and whatnot is actually welcome and makes the game better.

Returning to a more “realistic” style of combat is exactly what I’ve been missing from the series.  The last multiplayer modes I truly enjoyed were Modern Warfare 2 and Black Ops so doing away with slow wall running and double jumps and bringing back traditional weapons are things I’m very happy with.

I say “realistic” because unlike the allegations of sexism levied at Battlefield 1 for not including women soldiers in a historic setting Call of Duty: World War 2 opens the flood gates and lets you play as either gender and a multitude of skin tones more or less standard stuff by now…even though it means you’ll see decidedly non-Aryan men and women fighting for the forces of The Third Reich..ahem…”Axis Forces”.

Also a number of historically inaccurate attachments are available for your weapons, meaning you can rock a red dot sight on your M1 Garand or “Grease Gun” among the many anachronistic choices you can make.  You can also customize you soldiers based on “divisions” such as airborne and infantry, each with their own sets of perks and progression.  Hell you can even “prestige” your division once you get its level high enough.

As for maps there are 9 of them at launch but you should know by now that more are likely coming in the form of paid DLC that will split the player base like it always does.

The standard modes: team deathmatch, kill confirmed, etc are all here with the big new addition being War.  War is actually a lot of fun as the attacking team has a number of objectives from capturing an HQ to escorting a tank to destroying an ammo cache to building a bridge to accomplish while the defending team well defends said objectives or tries to stop the vehicle being escorted.

Also new, or ripped off if you prefer, is the Headquarters a social space akin to Destiny’s Tower where you ostensibly run around, emote at other players, check out leader boards and either open “supply drops” or watch others do so (which you’ll be rewarded points towards your “social ranking” for doing).  There is plenty of customization options in these drops.  If you are into such things, uniforms, helmets, “calling cards”, icons, and gun skins for some visual “flare”.

The problem I encountered was that I never once entered a Headquarters social space with any other players in it.  I’m not sure what the issue was but the mode was exceptionally stupid without other non-NPCs in it and the supply drops while already equally lame and sinister were even lamer in an empty space.

Seriously I have a big problem with the whole loot box/microtransactions and they are not new to the series but this year they made a point of making so that others can watch you open them obviously in the hopes that by seeing someone get something you think is cool and then want it for yourself.   As of yet you can’t buy into these supply drops with real money but digital versions of the game are advertised as coming with “CP” which many assume are paid currency “CoD Points” so you can safely assume it is coming.

It’s probably a good thing you can’t yet because the system is either very broken or the developers got lazy in designing it as, for example one of the many items you can get are emote many of which have different names but are the exact same animation (I unlocked a “Hey!” emote that was identical to my starting “Hi!” emote and have seen videos with identical emote animations named as “Gobbledygook” and “Dang Nabbit” both of which matched one of my unlocks “Take a Powder”).

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Zombies are back….again….yay?!

Lastly they tucked in the now standard zombies mode entitled The Final Reich bringing in David Tennant, Ving Rhames, Elodie Yung and Katheryn Winnick as the heroes tasked with fighting Nazi zombies and stopping the villain played by Udo Kier.

Honestly I played about 30 minutes of it and quit.  I fucking hate the zombies mode with a capital FUCKING, I don’t get why people find it fun.  I don’t enjoy the wave based gameplay, the attempts at adding story to it have failed to make it more interesting.  I don’t like the way combat works.  Normally I don’t like the cycle of kill the zombies, rebuild defenses and buy new guns but the rebuild part seems to be gone this year so it’s a different kind of not fun.  Last year at least had the silly 80s horror film thing going with David Hasselhoff playing DJ which was at least amusing for a few rounds.  This year is much more straightforward and much less amusing as result.

 

Final Verdict: 5 out of 10.  On my scale a 5 is a completely average game, a game that doesn’t succeed at doing anything new and feels like something you’ve seen before, a rote or even trite experience offering little in the way of fun or joy.  Taken as a whole, average is a perfect description of this game.

I seriously hoped for better, I was excited by the return to its roots, even if I got tired of hearing them say “boots on the ground” in interviews.  They missed the mark by mile with this game with a disappointing story, a merely serviceable multiplayer, a typically horrid zombies mode and a slew of bad and/or poorly executed ideas.

The series has definitely started to show its age and it isn’t aging well.

Sure is a good thing that this one sold a boat load isn’t it?

-Shad (@PolyNerdic)

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Time to Revise my MCU Rankings

In honor of the excellent Thor: Ragnarok I decided today’s podcast would be devoted to revising my personal rankings of the Marvel Cinematic Universe. I haven’t done so since May of 2016 which means I had to find homes for Dr. Strange, Spider-man: Homecoming, Thor: Ragnarok and Guardians of the Galaxy 2.

Did any of them unseat my all time favorite MCU movie?

Listen and find out.

I also narrowly avoided a lengthy rant about the outing of so many monsters in the public eye and how disappointing it is to constantly find out who your favorite entertainers really are.

Discussions of the following are also included:
-Black Adam in Suicide Squad 2
-New Characters coming to Injustice 2
-Thoughts on Assassin’s Creed Origins
-Horizon Zero Dawn has new DLC
-Telltale Games fires 25% of its staff in massive restructuring move
-Hitman Game of the Year Edition is out
-and more…

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PolyNerdic Play Test: Hitman GOTY Edition

Hitman is back and I couldn’t be happier.

After a bit turmoil a couple of months ago when the property looked dead in the water we now have a brand new, 4 level campaign to go with the already excellent Season 1 of the game.

This game was one of my favorite games of 2016 and I’m absolutely stoked to play the new campaign, hopefully in a manner that is way more skillful than what you’ll see here.

Full disclaimer:  What you witnessed above is absolutely not the “right” way to play a Hitman game but rather was a result of my aggressively bumbling my way through a level after things went south.  I could have curled up and died or reloaded the level once I messed up but that would have been way less humorous in my opinion.

-Shad (@PolyNerdic)

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